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Old May 01, 2008, 10:22 PM // 22:22   #1
Desert Nomad
 
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Default Skill: "Stay In Sight!"

Class: Monk
Atribute: Healing Prayers
Skill Type: Shout

10 energy / 1 second cast / 10 second recharge

For 10 seconds target other ally gains +1...4 health regeneration and is healed for 2...10 each second. This skill ends if target foe leaves earshot and gains 10% less benefit from healing for 5 seconds.

PUNISH THOSE WHO OVER-EXTEND! :P

it is kinda serious, kinda not, would be interesting to see some heal based skill revolving around staying NEAR your monk instead of running away from it.
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Old May 01, 2008, 10:26 PM // 22:26   #2
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I like the idea, but it doesn't seem powerful enough, especially when compaired to Healing Breeze. Plus I doubt this would stop anyone from over-extending because they'd be too busy running around looking for something to kill to notice this is on their effects monitor. Not to mention it could potentially be used in griefing.
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Old May 01, 2008, 10:40 PM // 22:40   #3
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Cool Idea, easy to implement ( similar skill : Protector's defense ), but I think the values look a bit random. It needs a balance, a good reference would be heal other.
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Old May 01, 2008, 10:41 PM // 22:41   #4
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Moar liek: If that party member overextends, they get a big e-slap with a bigger NO U!
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Old May 01, 2008, 11:02 PM // 23:02   #5
Desert Nomad
 
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Quote:
Originally Posted by Tyla
Moar liek: If that party member overextends, they get a big e-slap with a bigger NO U!
lol Skill: Monk's Leash
Class: Monk
Skill type: Enchantment

If target ally leaves earshot they are knocked down.
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Old May 01, 2008, 11:11 PM // 23:11   #6
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With a shout maybe more useful as a paragon skill could use refining either way
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Old May 01, 2008, 11:21 PM // 23:21   #7
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One of the best threads ive ever read on these forums.

"I Keep You Alive"
Shout. For 60...120 seconds, all warriors that leave shout-range are set aflame in the fiery depths of hell for eternity."

OR:

"I Keep You Clean"
Shout. For 60...120 seconds, all warriors that leave shout-range are blinded for 40...60 seconds, and are unaffected by condition removal spells."


On topic: 1 sec cast time shout?! How would that work?
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Old May 01, 2008, 11:23 PM // 23:23   #8
Desert Nomad
 
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Quote:
Originally Posted by Yoshikuni Mahsu
On topic: 1 sec cast time shout?! How would that work?
He/she has to take a really deep breath first? :P
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Old May 01, 2008, 11:25 PM // 23:25   #9
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"Get back here idiot!"

monk
protection prayers

for 10-120 seconds the next time target ally leaves shout range they are shadow stepped to your location and knocked down

could be useful for those suicidal ursan tankers that think they can handle 10-20 hydras at once....
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Old May 02, 2008, 04:39 AM // 04:39   #10
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/ragequit

Monk
Unlinked

0 CC, 0 Recharge, 1/4 CT

Leave party and return to last outpost. Leave a Monk Henchman with [mending] and [healing breeze].
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Old May 02, 2008, 07:28 AM // 07:28   #11
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This thread made me laugh, nostalgia when I used to play my monk more and would tell over-extenders similar things. :P

But if you want players to stay near you, I suppose Heal Area already exists, just don't use anything else? :P

Last edited by Shai Lee; May 02, 2008 at 07:33 AM // 07:33..
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Old May 02, 2008, 03:44 PM // 15:44   #12
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Quote:
Originally Posted by Chronos the Defiler
Class: Monk
Atribute: Healing Prayers
Skill Type: Shout

10 energy / 1 second cast / 10 second recharge

For 10 seconds target other ally gains +1...4 health regeneration and is healed for 2...10 each second. This skill ends if target foe leaves earshot and gains 10% less benefit from healing for 5 seconds.

PUNISH THOSE WHO OVER-EXTEND! :P

it is kinda serious, kinda not, would be interesting to see some heal based skill revolving around staying NEAR your monk instead of running away from it.

I like it. I am so used to telling everyone that joins a party I am monking for that if they over-extend I WILL NOT HEAL YOU. Sure some dumb person still does it but hey when they die they know why.


Quote:
Originally Posted by RavagerOfDreams
"Get back here idiot!"

monk
protection prayers

for 10-120 seconds the next time target ally leaves shout range they are shadow stepped to your location and knocked down

could be useful for those suicidal ursan tankers that think they can handle 10-20 hydras at once....
This one will do just fine.
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Old May 02, 2008, 06:56 PM // 18:56   #13
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Quote:
Originally Posted by MasterSasori
/ragequit

Monk
Unlinked

0 CC, 0 Recharge, 1/4 CT

Leave party and return to last outpost. Leave a Monk Henchman with [mending] and [healing breeze].
Best skill EVAR
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Old May 03, 2008, 06:37 AM // 06:37   #14
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Monk
Unlinked

While target ally is enchanted with "Stay Here!", if that ally moves more than 100ft apart from the person that casted the enchant, you are KDed for 4 seconds, teleported to caster, and suffer from Daze, Blind, Weakness, Cracked Armor, Bleeding, Disease, Cripple, and Poison for 180 seconds. If target ally moves after teleported, the entire team dies.
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